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Old Sep 17, 2007, 01:36 PM // 13:36   #1
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Thumbs up Touchy Topic ACCOUNT TITLES!

People hate grinding....yup.

People hate spending cash on titles....(think so)

People hate how HoM is glitchy...(pretty sure)


Lets finally come to our senses, and simply make All Titles Account Based.

Pros:
-No More Grinding! (Norn,Asura,Vanguard,LB,Sunspear,Dwarf, Legendary Survivour/Legendary Ascalon,and Mapping!) Per Character!

-No More Double/Triple..etc Spending! (Drunkard, Sweeth Tooth, Treasure, Wisdom!)

-No More Shabby Hall Of Monuments!

-People Can Focus On Playing The Game Again! Instead Of Grinding Titles Just To S.T.A.R.T. Playing New Characters.


Potential Pros:

-More Pugging (people don't worry about title grinding so much, they can enjoy the missions for what they are instead of rushing through everything to access more title grinding)

-Better Pugging (people who are good at pve stuff will have the time to actually go out and play with bad players, possibly even teach bad players how to play better)

-More Fun (I would certainly have more fun if I didn't feel bogged down about having to grind titles to use pve skills for EVERY CHARACTER)


Cons:
-people who already got different titles on different characters kind of wasted their time

.

.

.
Pain of the few doesn't outweigh pain of the many, tough luck in my opinnion. (Plus if they are rich enough to spend cash on many character titles like sweeth tooth and have the time to grind for each character, they shouldn't be too unhappy)


Solutions To Unasked Questions/Problems:

-Yes, show a completed map on new characters but just make outposts locked until you actually run there.

-Same goes for missions (show a mission locked icon until people arrive and complete)

-No compensation for those who have already doubled grinded/cashoutted on titles for multiple characters (lets be real, anet doesn't give ANYTHING away, take one for the team please)

-HoM can have all the titles availible, but armours and heroes still personalized per character for showing off (that one seems obvious...to me and smart people atleast)

-PvE skills, keep them the same, can't use until unlocked, that way people don't have them at the start of the game at high levels. Once they do get them they will be whatever rank you have on your account obviously. (and no it won't effect or ruin the game making it too easy, people get ran places, people get warped, people get ferried through the entire game sometimes by other people. Having the skills at high level because of account based rank when they are unlocked won't change anything)


Please do that /sign thing if you like it, if you are too greedy to take one for the team because you have 2 or 3 characters that you spend cash on money titles or grinded titles for...well poopy on you if you dont' like this idea.
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Old Sep 17, 2007, 02:19 PM // 14:19   #2
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Well, I agree with you to some extent.
I think the finish the game titles like protector should be character based.

Sweet tooth and many others I agree - how about account based for those of us that do not just play one character (or two).

Some of the titles like Norn, Asura, Vanguard and Lightbringer that give benefit per level I do not see a viable way to make account based without having subsequent characters suddenly be full capable once unlocked. Maybe that is the key is a way to unlock the ability that is more difficult than the simple unlock to level one?

Overall, though I agree with this request.
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Old Sep 17, 2007, 02:30 PM // 14:30   #3
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meh.... titles are fine... some should be account based, others obviously shouldnt.
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Old Sep 17, 2007, 02:38 PM // 14:38   #4
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i agree to an extent. but think about this: when you have maxed everything, what else is left? I dont like grind myself, but I dont mind it. Getting drops is a good thing but seriously, if EVERY title was account based, you would lose interest in the game real quick.
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Old Sep 17, 2007, 02:38 PM // 14:38   #5
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Lol... imagine accountwide titles.
My new character would have all bonuses and master rewards without having left noobisland.
My new character would have Legendary cartographer without leaving pre.
My new character would have Legendary SS without going through the tutorial.

Catch my drift?
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Old Sep 17, 2007, 02:43 PM // 14:43   #6
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Woot im then Survivor and Defender of Ascalon, And i only have 10XP =O

So absolutly not signed ...

GW is based on titles, not leveling ... and with this i dont have any fun anymore in GuildWars ... Its the lazy way ...

And one other thing :P Its never ever going to happend
If Anet wants all titles "account based" why didnt they make it already account based???

Get my point?
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Old Sep 17, 2007, 02:53 PM // 14:53   #7
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/half signed

Make storyline ones charecter based (norn, asura, sunspear etc) and others account, this will avoid people spending millions for the wisdom title on 8 differant charecters.
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Old Sep 17, 2007, 02:53 PM // 14:53   #8
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yes, there are some things in this thread i really agree to, they would rise the gameplay heavily, so that GW becomes a lot more fun again, its annoying when u've mapped everything with your main chara, start then an new character and you have to map with that one again everything.

keeping everything mapped, but with locked outposts missions ect is imo best solution to this, for making the cartographer titles finally account based.

I ask me only, how you want to make the survivor title account based ? just need to too make with 1 chara and then are all charas of your acc automatically R3 ? would be a bit weird for such a personal title.
but however, im 1005 for account basing titles like sweet tooth, gamer, drunkard, all those damn grind fun titles.

but im not for account based racial titles, these are again character specific titles like the survivor title is one.

but then im again for account basing wisdom, treasure hutner titles, because those 2 give little personal benefits for salvaging, up to 93% when both are maxed....

sun spear7 lightbrigner titles should become simple only maxable without, I see absolutely no reason in this, why those 2 titles should be only maxable via hard mode, hard mode is an absolute pain in the ass in this game and imo a biggest shit anet could have done, because it made the whole game only more unbalanced and rammed thorns between the freaks and the casual players, letting players which have none of the guadian titles or vanguisher title look like noobs again compared to players which got the time and the killed enough players to make everything again in HM.
Thus resulting again in guilds taking those titles as measurement (hope now thats the right word XD) for how good people are and such people without guardian title don't have a chance to come into the guild ... like on pvp, where nobody gets taken, who is not R6+ -.-. so silly and childish ....

i agree also, that the HoM must become account based, as i don#t know , how Anet will make this then later with the unlockables for GW2, when the hoM gets not account based -.-
but account based is simple important for minipets, armors, certain titles and Heroes ect.
However, the hoM has lots of potencial for improving, in an other thread i posted for example lots of possible new monuments, that are missing, but could theoretically exist in a new Eyes, in the Eye of the South, West and East *g* to make the halls/monuments complete putting on 4 spots of the world such towers, which coukld be for example then linked and used to warp between continents.

LDoA should become account based, so that you need to make it only only once, when Anet won't change something on this ******* method of death leveling to receive it

I personally shit on my time wasted on titles, when through such changes everyone gets in future benefits, and I think, people which can't do this too, are egoistical selfish a*******

Last edited by Phoenix Tears; Sep 17, 2007 at 02:58 PM // 14:58..
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Old Sep 17, 2007, 02:54 PM // 14:54   #9
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/not signed

Character achievements are just that, achievements for a given CHARACTER. Nothing is served by obliterating the replay value of the game. If PvE becomes account based then there's literally no point in having more than one character.

Personally I've got 4 more characters that I want to play through this game with. If everything that my older characters accomplished became unlocked on them I'd be pissed, because I'd really have nothing to do with them then.

Last edited by Vinraith; Sep 17, 2007 at 05:35 PM // 17:35..
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Old Sep 17, 2007, 02:55 PM // 14:55   #10
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I see all your pros as cons.
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Old Sep 17, 2007, 02:59 PM // 14:59   #11
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Indeed signed, this + all skills i unlocked becomes avalible for all my charrs plz. kthxbai
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Old Sep 17, 2007, 05:04 PM // 17:04   #12
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/not signed

yet another "make things easy" suggestion. Titles are optional (asside from SS). If you don't want to grind for them, don't.

Now if you are one of these "I want everything for nothing" people and want the benefits of the titles (PvE skills, GW:EN armor, and inherit benifits) with out going through the work....Well, then you have a choice to make dont you? You can either chose to ignore these benifits that have little effect on your PvE and no effect on your PvP game, or you can quit complaining and get to WORK.

Note: Thats WORK not GRIND.
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Old Sep 17, 2007, 05:18 PM // 17:18   #13
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Everyone who goes for Titles does it for the grind.
We don't have anything above level 20, and we can't show how many Skill Points we've obtained, so Titles are the next best thing.

I understand your pros and cons, but Guild Wars has two primary groups when it comes to gameplay:

Those who play for Titles, money, rare skins, high-status items...
And
Those who play for fun, enjoyment, friends, enthrallment...

The former requires "grind" while the latter does not.
If you want to former without grind, then Guild Wars might not be the best choice in games to play...

I, personally, don't really care for titles - save the ones you require in order to progress the game... /sigh
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Old Sep 17, 2007, 05:23 PM // 17:23   #14
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If anet makes unlocks simplistic gw2 aka (kinda like the preview event)
Kobd = 1 unlock
Beating Tryia, Elona, Cantha = 3 unlock
and that's it in GW2 no matter what's "showing" in HoM - Then I'm happy.

The end result with the way HoM is set up... I have one character and 7 "storage" character, I'm pulling all my resouces in to my ele for HoM unlocks, none of the others are activly being played atm.
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Old Sep 17, 2007, 06:18 PM // 18:18   #15
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Titles are a bridge between the casual gamer and the hardcore gamer. The more prestige titles a player gets for one or more of his/her characters will distinguish them from the player who has one or two characters and is content running around with Sunspear General (7) and Canthan Cartographer (60.00%)

There's no need to create more account based titles or have every title become account based because having prestige for multiple characters should not be worked upon using one.

If you want the titles, you're going to have to work for them.

That's my opinion on the matter.
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Old Sep 17, 2007, 06:33 PM // 18:33   #16
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Just remember, just because I suggest they are account based, Does Not Mean you suddenly appear with all the titles. You still have to grind them to max which would take awhile for all of them no matter who you are.

Who cares if you see low lvl characters with titles because it's account based, just because I make a new character doesn't mean I suddenly havn't accomplished anything. Should I have to switch characters everytime somebody doesn't beleive i've done something?

The point is not to eliminate grind, but to eliminate redundency so people can get pve titles, then maybe work on pvp stuff or start a new character for item hunting or helping guildies.

Anybody ever join a guild and it seems everybody is always needing help because they keep switching characters? Making them account based can only improve the time quality of players so they only have to work on the actual missions and do side quests, then they can help first timers again, instead of having 0 time, talking none, and just focusing on furthering all of their characters.

It doesn't make things easyer by making it account based either, it just saves time if you've already done it. (Once again titles don't just appear, the grind is still there)

Yes legendary guardian and protector should be account based too I think, you've beaten the game, you know the story, it doesn't matter if your on a new character, you don't suddenly forget the whole story. The option to do the missions are still there, and you have to do them to get further in the game anyways, so just because you have the title at lvl 1 0 xp, doesn't mean you would ignore doing all the missions.

Last edited by Rachel Crow; Sep 17, 2007 at 06:35 PM // 18:35..
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Old Sep 17, 2007, 08:17 PM // 20:17   #17
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Yet another dead horse?
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Old Sep 17, 2007, 08:43 PM // 20:43   #18
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Quote:
Originally Posted by Vinraith
/not signed

Character achievements are just that, achievements for a given CHARACTER. Nothing is served by obliterating the replay value of the game. If PvE becomes account based then there's literally no point in having more than one character.

Personally I've got 4 more characters that I want to play through this game with. If everything that my older characters accomplished became unlocked on them I'd be pissed, because I'd really have nothing to do with them then.
false, you would have stil enough to do with them:

Survivor title, protector/guardian titles of all campaigns, vanguisher title
that are enough personal character based titles that will ensure you, that you have enough to do with your characters for several months....
chain this then up with your 4 characters and u've stuff to do for more than 1 year, what do you want more ?

Do you want really do every shit with every your characters again and again and again, what you've still done with your main character for 100%, like collecting hundreds over hundreds of gold items only for scanning them, or to search again for thousands of treasures to open them with keys that cost u ever at least 600g ?
guy ur a ****** crazy uber freak, that has no life, when u want this really, to play with 4 characters for over like 5 years+ until you've done with them every non accound based title and maxed every shit again and again.

Those titles I mentioned above are really enough to keep you busy, theres no need in redoing wisdom, treasurer hunter, drunkard, sweettooth half douzens of times, this all is only unneccessary grinding and especially farming for gold...
such dumb grind titles are the reason, why such stupid things exist, like gold sellers in ebey of jobbinf farmers in China, which farm gold and play GW in China 24/7, because its their silly "work" and its even more silly, thatse those people make through this real money, if you believe it, or not ... something like this really exists, and they are called professional farmers, something Anet wants not to have in their game, because they destroy the game's economy.

Nobody, at least I not has said, that everything should become account based, thats imo too not possible, because titles like Survivor Title are simple unchangeable character based and when Anet would change this, those titles would become unlogical.
Especially the Survivor Titles is one, that will keep you long enough busy, when you want to have it with all your 4 character,s because this title is one, that can be shown in the HoM, thus making that title more valuable to gain with each character, because then u get something more for GW2 later through the HoM...

However, I see no reason in it, why i should map with Chara 2,3,4 ect. everything again, when I've done everything 100% still with main char 1 and just out posts/towns and missions ect. need to be locked then, so that you can't travel there direct, only then when u've been there again . But this would mean ,that the player has then not to grind every single little map again and again, what u've still done once.
There exist other things, which can raise the replay value of GW, then having to do every shit again and again, thats just annoying and boring over time and takes no part in long term motivation, only in short term leaving GW cause of boredom.
players want see successes in their games within a humanous time span, not after 5 years+, because so long don't survive most MMO's not, until a next version got developed or a new game from an other developer gots more interesting and draws away the players from game A to B ...
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Old Sep 17, 2007, 10:15 PM // 22:15   #19
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[QUOTE]
Quote:
Originally Posted by Rachel Crow
The point is not to eliminate grind, but to eliminate redundency so people can get pve titles, then maybe work on pvp stuff or start a new character for item hunting or helping guildies.
if you want a title on a toon earn it.

you are forgetting this has an effect on GW2 unlocks for titles so bury this dead horse whine and earn the title for your GW2 character or not
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Old Sep 17, 2007, 10:25 PM // 22:25   #20
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/not signed until you prove that grinding for titles is necessary before they start playing a new character.


-People Can Focus On Playing The Game Again! Instead Of Grinding Titles Just To S.T.A.R.T. Playing New Characters.










Titles are useless.
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